Keep moving around to minimize missile hits. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. Scan this QR code to download the app now. Coromodir VI is the sixth planet in the Coromodir system and is the capital world of the Aurigan Coalition centered in an old Taurian Concordat Fortress.. Planetary History []. Is there a cheat to just skip missions? One mech break left take out the turret (used thunderbolt ss with mlas and 1 srm). Make your way to the gates from the left. Any attempt at hopping over the ridge would get my mechs nickled and dimed to death. Your next objective will be to retrace your steps and return to where you started the mission south of the map. Might get a good chance to use a 2nd crate, might not. He'll explain the mechanics for repairing and customising your mechs. We want you to claim them for the Restoration instead, in . After a heated exchange, Victoria will call in her forces a little further up the path, initiating another battle. If you do the same, note that 4 turrets will spawn there after you destroy all the vehicles, along with 3 other vehicles from other sides. Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. Behemoth and Glitch can perform long distance attacks, but you will likely miss or do little damage, I suggest you keep them sprinting until you get there with all your units. Eliminate their defenses and prevent them from getting away with the munitions; our support staff will handle the rest. Further left, are three vehicles and two turrets. All rights reserved. Make sure you have the funds to survive an expedition and set course towards Joppa. Heres the loadout: It is an annoying mission. Just have to cheese it using a scout with sensor lock and LRM mechs. If you have someone on the top of the hill where the turret generators were, you'll be able to shoot at the incoming vehicles. The Mech is pretty weak, but it'll move around a lot into cover and easily evade long range attacks. The turret generator has 100 HP, 4 M Laser attacks will destroy it. The rest is up to you and your playstyle. For this missino, you can only take 3 of your Mechs, seeing as Kamea's coming with you, whether you like it or not. 2 pip however has pretty good chance to hit. Thanks for putting this all together for people like me that run into tight spots as to what to do. The easiest way through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it. If you can, find some cover in the small pockets of trees to reduce damage. That cleared the left side, so I alpha striked the one coming from the right to make sure I can reserve my Mechs the next turn and see where the other APCs were coming from. after that take out the turret by the pond and position yourself in it. Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. I tried this with a setup of AC10, Mlaser and SRM's. I also have another LRM boat. Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. Smithson Liberation . Not exactly new, but you will start seeing more plus (+) bonus weapons. The first one is armed with 2 PPCs and an LRM10. This guide will cover the campaign missions and some general strategy tips for finishing side missions. Conversely if the enemy is standing in them, prioritize another target. You can complete this. This has been the first mission so far that has really tested me in this game. If you believe your item has been removed by mistake, please contact, This item is incompatible with BATTLETECH. This item will only be visible to you, admins, and anyone marked as a creator. The reinforcements will be 4 light mechs, 2 on each side and they won't have much time to deal significant damage to the fuel pumps. Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. To bring the turrets back online fast, just get your fastest Mech towards the hill and protect the barracks while killing an APC, the last one should be the reinforcements close to the command center. Panther jumps around taking pot shots, or assist with ammo truck if something goes wrong. Started by driving hard left, and take out the two towers that are visible off the hop. BATTLETECH > General Discussions > Topic Details. Must be non-negative and less than the . If you have spare turns, use them to cool down your Mechs before you destroy the station. Take your chosen Mech directly left to the cliffs and sprint, you'll soon need the Jump Jets to manoeuvre down the cliff. The single player campaign is the story mode of Battletech. Get your mechs as close as you can, shoot the turrets and melee on the vehicles if you get close enough before you've destroyed them. Attacking the vehicle with a physical attack or close range shots will quickly dispose of it. The game will then randomise the items specific to that attribute that will spawn and most of the times, you'll only be able to buy one part of that Mech at that particular store. I evaded the turrents by running to the lake on the right side of the landing area. Smithon was a part of the Sian Commonality of the Capellan Confederation and was one of the border worlds adjacent to the Taurian Concordat during the Star League era. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! You can check these by clicking on a planet on the star map. Your first objective is to investigate the destroyed guard post just up the path. You'll have a Centurion CN9-AL, Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Trebuchet TBT-5N to fight. Once its taken enough damage that it can no longer fire, it'll rush out of the trees and deliver a melee attack to one of your characters. chevron_left. The first part is not really that hard, and the mission will go smooth if you manage to escort both APCs without destroying many turrets. Does anyone have advice for completing it? Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. They provide a signifcant defense bonus and can make incomming missile spam tolorable. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. Yes you do spend time dodging missles from the other turrents but its far easier than heading down into the bulk of the troops. One of my AC/20s missed, but I managed to finish the job by multi-targetting both again with my Highlander. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Navigation: Here is where you move among star systems. Use this when you need to get away from the enemy's line of sight. We also tasked with protecting as much ammunition as we can and intercepting two escaping supply trucks. Do not focus on the towers before destroying the vehicles. Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. Reserve him until your other units get close. We want you to claim them for the Restoration instead. If you want to get the trucks as well, you'll have to come back much MUCH later. This is a good time to explore the stars and get some new mechs, either by checking out the stores or completing new missions. I like that you included some small resume before the videos, so we know what they are about. My advice is to train Dekker to learn Sensor Lock. Please see the. Thanks you are right. Destroy the turrets, first. Restarted it about 4 times last night before I finally pulled it off. Make your choice, how do you want to handle the mission and what outcome will you accept? Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. If they go on alert and your Mechs don't have line of sight on them, reserve your turns and let them move, first, to avoid wasting turns without attacking. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Pretty much at the border of the map itself. As far as I know, they will keep spawning until you destroy the garrison. Last, but not least, there's Silo Alpha. It should go down in two turns, taking the turrets with it. Liberate Smithon story mission is insanely hard. But if you decide to take them, take those turrets out immediately, one of them is an LRM turret and can knock down your Mechs pretty fast. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. He runs with a mercenary company that did work for Mastiff and the Royal Guard. Each section will cover various subjects and later sections will provide links to my complete campaign should . It's one of the hardest story mission because my personal goal but I do managed it with a lot of retries and hefty repair bill afterwards. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. oh, and with higher tac skill you can ID mech/tank weight well before visual. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. . All rights reserved. Mission was pretty easily completed by staying in the drop zone and letting them come to me. As soon as the mission starts, take one of your Mechs, preferably one with Jump Jets, and try to sneak towards the control centre while you lure the enemy Mechs in with your three other Mechs. You need to destroy the 3 APC closest to the command center, if you don't destroy them by the time they move during Round 2, they will arrive and you'll fail the mission. You get two crates to destroy without a penalty, though. Just finished that one. It's the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. Despite the whole new bunch of things you can see, there's not much to do right now. . It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. After that you'll be able to customise your character's appearance. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. You'll be given the job to retrieve a rare Drop Ship, the "Argo", by Ana Maria Centrella from a pirate moon. BattleTech. And after all this game is still one of the best ive ever played sure .. ITS BATTLETECH! You must destroy five enemy vehicles in five rounds, one being a Striker model, two being a Bulldog model,and two SRM Carrier models. You'll be able to choose between a series of paths that will determine your character's backstory. the trucks spawn right next to it. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. Dang it was way easier than I thought. You drop in the southern end of a map, on a small rise. Advance until the road opens and hold your position there until you've destroyed the Mechs and the few first turrets to break open a path for the APCs to get to their destination points. After getting there, you'll be given two objectives, both telling you to destroy a radar tower. Now, which bonus should you prioritise? Valve Corporation. Lost Dekker, but who cares :D. On my 3rd try now, the secondary objectives are simply unfair, and unfair is unfun. Head over to Silo Charlie (the one to the right). That gives half the bonuses at least. He tells Kamea to leave the planet as the city is lost, and directs you to go to his Drop Ship at Shepherd's Pass. The initial missions in BATTLETECH start off easy but become extremely difficult as you progress your primary campaign. Valve Corporation. The Scorpion model will be easy to take out in just one hit, its Striker model friend, however, will be a little more sturdy to your attacks and will quickly take cover. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=7HnWFygntpY, https://steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995. I failed a one skull mission earlier because a convoy vehicle got way too far ahead, just one and it caused me to fail regardless of having destroyed the rest of the vehicles and escort. Checking my battletech_log.txt, I found this at the bottom, what to do? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Smithon is located near Umgard and Tyrlon and vanished from maps during the Second Succession War.. Smithon is a cold, arid world with poor soil. Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . close. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Liberate Smithon Mission will not trigger Please explain your issue is in as much detail as possible. Panther -> Firestarter (Switch out with Victoria's Kill Team) . I jumped jetted him up there so he had 5 pips of evasion so a lot of the fire next round missed). Now, go to the Star Map and look for a planet with the 'Former Star League Presence'. The following videos and content is focused on procedural missions (missions that are continuously generated throughout the game). However, unless you have some very fast mechs this can be extremely hard to do, and it's generally advisable to focus on the primary mission objective, since there is quite heavy opposition on this map. All trademarks are property of their respective owners in the US and other countries. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. videogame_asset My games. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. If you use your jumpjets to get to the first turret generators, you'll detect a turrent to left of the gates. I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. . These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. For more information, please see our From the right will come two APCs. I won it with all 8 crates intact. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sensor lock is a must. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Let's Play BattleTech Part 16 Gameplay! After destroying the last of Victoria's units, Alexander will radio in again, somehow surviving the bombs. Just Getting Started - Destroy 50 Mechs (any size). The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. Destroying lots of Ammo is critical for your survival that mission as well as taking the opponent on piecemeal. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. it's a story mission rated 2 skulls, I did 2,5 and 3 skull missions right before this and i was fighting groups of 2-4 light/medium mechs with the occasional single heavy. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. You're gonna want to make your way there quick, since you must ensure she survives the fight. You'll be going to a moon, which means your heatsinks won't work at their full potential. The opponent has so many activations, that they will take out any heavy . I'd recommend the former. Good Day Dear Community, Until now i do enjoy Battletech quite a bit, but now I am stuck at the priority mission " Liberate Smithon". Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. Ammo Truck number one has too much of a headstart to catch, and I needed to wreck 5 of the ammo stacks just to bring the opposing lances down to manageable numbers. And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. Sprint left towards the marked area near the ship, you'll quickly come across another two enemy vehicles. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. Assistance with mission: Liberate Smithon. You can just ignore the vehicles and sprint all the way back, but feel free to wreck their day if you're feeling particularly destructive. Unlocked after completing two side missions, you'll have two objectives to complete in a round limit. Once you're done, you'll go through the tutorial. as others have mentioned the key to winning the actual fight is taking out the LRM turrets top prio and blowing up 2 crates when 3+ mechs stand in their area (you get full reward with only 2 crates lost, 3-5 lost is -15% cash), to get the trucks let a fast, long range mech sprint left ignoring everything else and use the morale called shot skill to finish it of, my setup was: 1x close range centurion 1x long range centurion 1x sniper vindicator 1x melee dragon, all but 1 pilot died and the remaining one is 95 days injured and only lived bc it's the captain i think, all mechs are dust (winning move was DFO killing both mechs and scoring 3 achievments), Edit2: holy shit difficulty ramps up A LOT after you complete this mission, i am unable to do even 1,5 skull missions now and will probably have to restart the campaign.MAKE SURE YOU HAVE AT LEAST 4 HEAVY MECHS BEFORE COMPLETING THIS MISSION. Be aware that it might be a little too far standard range weapons. Couldn't get the first truck because I was too far. Before you engage the whole garrison, take out the firestarter and other light mechs that will come for you, you'll have a dragon, and the turrets firing at you from the distance and if you focus on them, the light mechs will deal significant damage, so refrain from advancing and take out the light mechs and turrets if you can, while keeping an eye on the trucks. I did it! Valve Corporation. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. Also feel free to join the battletech discord for more advice. With his transponder coordinates, the plan is to make planetfall, rescue Alexander, and recover the evidence he risked his life to bring us - while bringing ruin to . Try to move behind cover to avoid being spotted until you've arrived. This one you will optimaly pop on the heavy they send, or just if you see two or more other mechs. 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. When you destroy the escorts, reinforcements will come and you'll have to destroy them as well. The contract will be available immediately after the scenes. In Round 2, a DropShip with enemy Mechs will arrive from the northwest and make their way to the barracks. Cycle between each path and read at the bottom, it'll read "+1 Gunnery" or the correspondent stat. And campaign walkthrough of BATTLETECH section will cover various subjects and later sections will links. Na want to get to the right ) see two or more mechs... You with a better experience you have the funds to survive an expedition and set course Joppa..., Victoria will call in her forces a little further up the path, another... 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