Beginning at 10th level, your patrons unnerving self-assurance begins to rub off on you. You have upgraded your battlefist to deal more damage. Whenever you attack with your claws, you can use your charisma modifier for the attack and damage rolls. Sometimes, a gambler with an exceptionally powerful will might come into direct contact with this force, and surrender their soul in exchange for a lifetime of impossibly good luck. In addition, once per day you can cast the spell Control weather. At 10th level in this class, the die becomes a d6. In an alternate universe, you are a being powerful enough to be patron to a host of warlocks. Anyway, if its a level 20 party, first, raise the HP bar a bit, at least 800 if not 1200, they will Slaughter him otherwise. the Intention is too create him within 5e as a 10th level character (pre archwizard) and level him up too 20th* over time, he is assumeidly a wizard with high int and cha, middle of the road dex, str,con and low wizdom however what subclass would he best fall under? It can repeat the saving throw at the end of each of its turns, ending the effect on a success. This leads to them becoming D&D's iconic lich. At 1st level, you grow a sharp pair of retractable fangs, and gain a powerful thirst for blood. You may use this feature a number of times per long rest equal to your charisma modifier. Furthermore, Tasha shows her power in The Wild Beyond the Witchlight. Once you use this feature, you may not do so again until you complete a short or long rest. Achivement Badges. The Many Faces lets you choose from an expanded list of spells when you learn a warlock spell. The fight is not supposed to be easy. [16], Exposure to heavy magic and Karsus's own proximity also led to the creation of the karsites, a race of people born with an inherent distrust of magic as well as a natural resistance to it. Karsus is the only mage to have ever successfully created a 12th lv spell and cast said spell. If the result is exactly 7, the target receives three times the normal damage. As a reaction to a creature within 30 feet of yourself being reduced to 0 hit points, or failing a death saving throw, you can restore hit points to the creature equal to three times your warlock level. In fact, your patron has many spiritual guides that monitor a warlock's growth, and each guide has their own unique personality quirks that you need to contend with. At levels 9, 12, and 15, when you learn when you learn new eldritch invocations, you may choose to gain a new component instead. Starting at 6th level, your position in space becomes ambiguous. Azalin Rex is one of the Ravenloft D&D setting's Darklords. As a bonus action, you can excite your artificial metabolism to heal a number of hit points equal to 5 + your level. Also also, I would probably make up some silly powerful artifact that grants him a special power that a normal magic item wouldn't, "like the ability to mold spells' area of effect or to target everyone at the same time with a single target spell". Your patron has trained you to be a ruthless negotiator. Vamrans Karsus), this group of foes has the coalescence of scorn statistics reflect these spells being previously cast. The Doomsayer lets you choose from an expanded list of spells when you learn a warlock spell. His ambitions were never sated and he forever reached for more and . You can offer an earthly sacrifice to your spiritual guide in exchange for its blessings and wisdom. At 6th level, whenever an enemy creature that can see you starts its turn adjacent to a frightened creature, it must make a Wisdom Saving Throw or become frightened. Starting at 14th level, you can cause an object or creatures very existence to become dissonant with the substance of the world. Furthermore, you don't need to maintain concentration for the elemental to remain friendly to you, and the elemental lasts for 1 hour per two levels or until you take a long rest, whichever is first. Starting at 10th level, you gain resistance to fire and poison damage, as well as nonmagical bludgeoning, piercing, and slashing damage. Starting at 14th level, you can choose to protect yourself from magical attacks. In addition, you gain one spell of 1st-level or higher from any spell list that requires a spell attack roll, such as ray of sickness or scorching ray. There are reams of fiction dedicated to their adventures across the plane. Starting at 14th level, you are able to break the barrier between your plane and the Elemental Chaos, the heart of the Elemental Planes. Karsus. Any creature that is frightened rolls with disadvantage on saving throws against your spells. Quentin was convinced that by collecting dragonmarks, he could unlock ancient secrets of the dead god Io. If the blast hits only one enemy, it instead deals 90 / 125 / 160 / 195 / 230 (+70% of ability power) magic damage. Lastly, once per day when you finish a short rest, you can recover a spell granted to you by an invocation which normally recovers on a long rest. You can use the parallel die only once. You may select any two spells of each of these levels from the Wizard spell list to be added to your spell list. Roll on the Spiritual Personality table to see the sort of quirk your guide has. At 10th level, your parasite is able to take on the cognitive load when you falter. As an action, you can choose a creature within 60 feet of you to make a Wisdom saving throw. You can cast a greater invisibility spell on yourself as a reaction. Once you use this feature, you can't use it again until you finish a short or long rest. He's even fought Taikhisis, head of the Dark Pantheon. The talisman turns to ash when you die. As a bonus action, you can turn yourself into a cat for a number of hours equal to your warlock level, and have two usages of this feature. Starting at 1st level you gain a measure of knowledge through your parasitic invader. The Player's Handbook describes character ideals like this: Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. You may use this feature a number of times equal to your charisma modifier, and regain uses after a long rest. You have made a pact with a being that you share a significant fondness with. Doing so would ensure that Karsus was present to assist during the battle in the Library's final magical tome. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. Whatever this creature's purpose, it has gifted you some measure of its imperceptible power. In addition, you adopt the tough wooden hide of ancient trees. Only you can see this being, whose form can shift at a thought and whose motives are as mysterious as its origins. When your own hand sends a soul to your patron they see, through your eyes, a vision of their own demise. Karsus believed that with the power of a deity at his disposal, he could destroy the phaerimm and unite his people. If you hit multiple creatures, you can switch both yours and their positions. For a time, Karsus was safe. You can cast tashas otherworldly guise and tensers transformation without expending a spell slot or material components. This influx of energy can be manipulated into spells or used to power magitech enhancements similarly installed into your body. You gain proficiency in Intelligence saving throws and immunity to psychic damage. Your loved one will always try to shield you from harm. Starting at 14th level, your mind merges with that of your Grimoire, granting the following benefits so long as it is in your possession: If you lose possession of your grimoire, you temporarily lose benefits of this feature. It stands impossibly tall, with porcelain-white skin and no face, dressed in an elegant suit. When using this ability, you can choose to end it partially and appear for a few seconds, or to stop it for several rounds and reappear. The recent announcement that Tracy Hickman' and Margaret Weis' Dragonlance novels and Jeff Grubb's Spelljammer campaign setting will be getting new adventures based in Dungeons & Dragons current 5th Edition rulebook has been undercut by both creators' respective revelations that they did not have any involvement in developing - nor were they even aware of - the upcoming expansions. Consequently, failure isn't generally an option for you and your traveling companions. Karsus stood in the light of the sun, untouched by the lingering darkness of the Shadowfell, and felt its burn not as painful but as cleansing. When you transform, you assume the cat's hit points and Hit Dice. When a creature triggers an opportunity attack from you, you can cast thorn whip instead of making a melee attack against the target. Each creature within 5 ft when you use this ability must make a dexterity saving throw or take 3d10 fire damage (or half on a successful save). The results were catastrophic, Karsus attempted to become the Avatar of Mystra, and upon doing so he immediately killed her. Your can discuss potential future events with your patron. If a creature hits you with an attack or harmful spell, it takes radiant damage equal to your charisma modifier (minimum 1 damage). When your enemies look into your eyes they see only death. Each of the beams change their damage type into one of acid, cold, fire, lightning, poison, or thunder. Whether they represent this as a god, trickster spirit, or innate property of each individual, there has always been a sense of something out there influencing our fates. Death is the threshold all must cross to meet their final destiny. Your spiritual guide is as subservient to your patron as you are. You retain your Intelligence, Wisdom, and Charisma scores, as well any existing proficiencies, but otherwise adopt the target's statistics. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. By 14th level, when you cast a cantrip that deals damage, you can spend one gold piece to literally throw money at the problem. The Tarrasque. Once you use this ability, you can't use it again until you finish a short or long rest. Your legs have been infused with magitech components, allowing you to run longer and faster. The Artificial Intelligence lets you choose from an expanded list of spells when you learn a warlock spell. Your patrons vast intellect makes it impossible for others to influence you. The wearer gains proficiency in one skill it isnt proficient in. Once you use this feature, you can't do so again until the end of a long rest. Similar to the Psychopomp Patron, the Mortem Patron is a true avatar of death, lording over the Psychopomps and Shinigami. There are those wizards in D&D history who stand above all others. Age: Goliaths have a lifespan similar to humans. 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