Note that shadow evade and summon shadow, however, will continue to improve. Kill the warden and take his key. When the wise wind is defeated, grab it. Farghan the herbalist can give you two of the necessary herbs for the A Cure for Drogan quest, and he will tell you that Mara at the Bubbling Cauldron bought the rest of his helmthorn berries. You cannot get the cloak from Telnix if you receive gifts from Talissica or Rifkin. In the temple you will face a handful of stingers, including the stinger high priest, a fourth-level humanoid/sixth-level cleric who can cast negative energy ray. A. When you reach him and attack, though, he will disappear. If you watch your tongue, you can enlist the aid of the gnolls to help you fight J'Nah. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. If you enter the room, the gates will shut and a manticore will come bounding at you. Kel-Garas will make you a counteroffer. Head down the stairs. Rogues get enough skill points that they can become masters of the art of jimmying and disabling fairly quickly. Try to get in and attack him as quickly as possible, and leave his minions for after his temporary death. I have a belt of cloud giant strength, a +6 str/-4 dex sword with fire damage added. The next fight may be the most difficult yet. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. You can also threaten to kill the mayor if she does not comply, and then actually kill the mayor if your intimidation doesn't work. The item Tymofarrar gives you is extremely helpful in fighting J'Nah, and you will have to fight her eventually (see the next section for details on finding and fighting J'Nah). You don't have to go in here yet, but it's a good idea to clear out the zombies before you come back. However, later in the chapter you can return to Fiona for different, alternate outcomes for two quests. So here's a very, very basic tutorial regarding some of the terms used in this guide. Quest: Fled Into the Crypt Once Ferran has told you about the crypt, this quest will begin. Once you feel well equipped, enter the Temple of the Winds. Each pair is associated with a particular alignment. There is a shield guardian in south-west room and spell orb in north-east . yet I have a nagging feeling I made the wrong choice. In the center of the forest, you'll come upon a small group of bandits, who will be talking about taking something back to the cave. You won't learn anything from him, so just do your shopping and get out. Even if you kill Tymofarrar, she will attack you. Trapped Hallway C. Trapped Chest D. Door Puzzle E. Kobold Commoners F. Wolf Pen G. Prison H. Chief's Cavern I. Climbing down will require a dexterity check, and if you fail you will fall and sustain some damage. Tronmech Member Posts: 7. As you find items that might make your henchman more powerful, speak with them and choose "I want to change your tactics." Many of these begin and end simultaneously. Conversely, you can kill her and receive experience from Tymofarrar. Dying Man C. Deekin's Shop. Speak with Haniah. There's no reason for them to waste perfectly good potions to fight a single kobold (and, rest assured, they will). Kill them all, and destroy the egg sacs. The skeleton blackguard is the toughest opponent you've faced. Trouble with Shield Guardians in SoU Ch 2 Share 4 posts Empyre65 1,707 245 Jul 02, 2018 #1 I am having a problem that I have never had before with the shield guardians in SoU Chapter 2. Wizard Spells Spreadsheet: 52kb: Download (Ext.) If you win the contest, Rumgut will fall asleep--allowing you to grab the key to Becka's cage (and also his gloves of +3 concentration). The second floor is much easier. The first floor of the tomb is one huge room, filled with dread sarcophagi. Namely, a good majority have been turned into undeadine. Quest: The Lost Sword Continue down the passageway. Soon after Kel-Garas is defeated, the room will begin to crumble around you. And to the east of the floor lever you'll find a shadow robe (casts camouflage and displacement, each once per day). Otherwise, you will have to buy the kobold's freedom. Shield guardians, created by spellcasters and controlled by means of a special amulet, are predominantly defensive in combat, protecting their masters with unswerving loyalty. If you ask him how you can trust him, he will give you his oath, and this will come in handy later. The chest is empty, and the doors will close, trapping you inside. The stampede will kill everything in sight. Cases that continue throughout the chapter are not linked. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. The hallways leading to Kel-Garas are lined with statues of archers that will attack you as you pass. Heurodis is a sixth-level humanoid/18th-level wizard. Congratulations! Ferran will tell you about the Elven Crypt to the south (if you're elven, or have a good persuade skill, he'll tell you some of the history surrounding the crypt) and about the gnolls that ambushed the kobolds as they fled from Hilltop. This ability can be used three times a day. Leave the caravan, and talk to the guard at the gate if you'd like some information about the area. At the sixth level, the arcane archer is given two seeker arrows a day. The crypt is located off the north fragment. Here is a list of what powers the ingredients will add to the stone: Right Urn (Defensive) 1 Ruby = Magic Resistance 3 Rubies = Greater Magic Resistance 1 Dragon's Blood = Damage Reduction 1 Fairy Dust = Invisibility 6 Belladonna = Haste 6 Slaad Tongue = Elemental Resistance, Left Urn (Offensive) 1 Ruby = Fire Attack 3 Rubies = Greater Fire Attack 1 Dragon's Blood = Knocks Opponents Back 1 Fairy Dust = Stuns Opponents 4 Belladonna = Slows Opponents 10 Slaad Tongue = Causes Pain to Opponents, The resultant stone will have 20 charges of whatever combination you created. Choose "one month" as the frequency of Arzig's visits to the master, then ask Klumph if there is anything he wants. Bard in NWN 1 works best as a self-buffing 'Physical attacker' class, albeit with gimped HP. Note that if you use a stone to flesh spell on any of these, they will come to life and attack you. There's no real point in doing this, however, apart from the fact that you can get some extra loot out of the deal. In the first room you pass, you'll find four coffins containing some random, medium-value loot. Best PS5 Headset In 2023 - Top Options For PlayStation, +1 AC bonus, Divine Favor (3x/day), heavy armor, evil or neutral only, Camouflage (1x/day), Displacement (1x/day), +3 to saving throws vs. mind-affecting spells, +3 to saving throws vs. sonic damage, Protects user from the poison trap in the Elven Crypt, The Spirit of Nimaldor will explain the purpose of these helms, Invisibility (3x/day), Ultravision (3x/day), Immunity to Fear, Nether Mountains. Where appropriate, the quest is linked to its section in the walk-through. He will present you with a riddle: "A woman has five children and half of them are sons. He will request a bottle of Ao wine from you. Shadows of Undrentide (SoU) is the first of the official expansion packs. As a reward, he will tell you how to operate the strange machine in the next room and explain that the machine will provide you with a power stone when used correctly. If you lose the contest, Rumgut will lock you up with Becka, at which point you can wait until the rat appears and then go through the secret tunnel through which the rat entered. He shouldn't be too tough to beat. Along the way, she will send you telepathic messages. There's no way to avoid this room, unfortunately. The other, however, contains a story titled "The Beggar's Love.". Put away your weapon before entering or they will attack you. The type of weapon it is will change depending on your character class--it will appear as a kama, a staff, a morning star, or a scimitar. Talk to Lodar the tavernmaster to start the Kobolds in the Kitchen quest. Simply download the erf package and extract it to your NWN\erf folder, then open XP1-Chapter 1. This begins the Spider Infestation quest. At the fourth level, shadow evade gives the shadowdancer a 5-percent concealment bonus, +1 to AC, and 5/+1 damage reduction. A successful persuasion skill check will cause Bethsheva to reveal the location, which is a woodpile behind the smith. The SoU-HotU-Hero and the OC-Hero are simply not the same. GameSpot may get a commission from retail offers. With the wise wind in hand, return to the library. The devil, though visually intimidating, is only level eight. The shadowdancer is somewhat like a superpowered rogue. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com When you do visit the herbalist, he'll have two of the required herbs. The red line marks the safe path back. Nearby, you will see William. There is a great deal of opposition--almost every area is crawling with monsters. Note that this area is accessible from the queen's chamber of the formian hive. Import the erf, overwriting all when prompted. If you sit in a chair that does not correspond to your alignment, you will be severely wounded. The next westward passage leads to a crypt full of spiders. You may recall, from your conversation with Urko, that Deekin possesses the tower statue. The easternmost of these contains the spirit of an elven warrior who will ask you to find his stolen sword. Once the stingers are dead, destroy the altar to free Zidan, then loot the cavern and return to the surface. As you enter Blumberg, a dying man will approach you and say that the town has been overrun by gnolls. Before attacking the kobolds, talk to their leader, Urko. If you don't have, and aren't planning to acquire, thieving skills, you absolutely want the rogue/cleric Dorna Trapspringer. 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. To East Fragment C. To North Fragment D. To West Fragment E. Shield Guardians F. To Temple of the Winds. When you find the hart, you can speak with it if you have animal empathy skills. The grand matron is the most challenging, as she is a 10th-level cleric/second-level monk. Doing this immediately, however, will cause you to miss some important information. If you heal Rifkin, he will give you an amulet of natural armor +3. Open it, or destroy it, to find a portable door. Dark Blessing: Also related to his or her charisma, and also granted at the second level, this bonus ability adds the blackguard's charisma modifier to all saving throws. One connected. Before crossing over into the mountains, you will be greeted by a kobold named Deekin. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). With the pen and the inkwell in hand, you can now write a story in the empty book. The pool is of no use to you yet, so pull the lever. If you google "nwn tynan" the first page listed is this: Here are the pedestals and the cantrip to cast: Waters of Wisdom: Flare Fires of Knowledge: Ray of Frost Column of Air: Acid Splash Shower of Earth: Electric Jolt. Bards can also play a song to distract the kobold. Save module as SoU-Chapter 1. You can buy items from him, as well as sell him some exotic items. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. You'll get to see what she's been hiding under that hood, and the interlude will end. Paladins, druids, and good clerics will be attacked on sight. Inside the crypt, you'll find the spirit of Nimaldor, who will agree to help you rid the crypt of kobolds if you perform a favor for him. The caravan is low on water and cannot proceed. A. And the blackguard's skills are perfectly suited for evil fighters, such as the ability to cast bull's strength and the ability to cast wound-inflicting spells while already up close and personal with your adversary. . Even in the frost-giant form the battle is fairly tough, but it is winnable. From First Floor B. Bloodied Altar C. Tentacle Beast D. North Lever E. East Lever F. South Lever G. West Lever. Slightly to the northwest of this same head, there is a pixie lance (a +2 dagger that casts sleep on a successful strike). This is it--the final fight. Note that flipping a switch out of order will close all the doors. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). The bedine are having a problem. Look into the birdbath, and you will see a pillar with an object on the floor nearby. The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. He shoots waves of fire that will do significant damage. You can weed them and balance the playing field a little. Once all the foes are dead, make your way around the thin platform, disarming the numerous traps and opening the chests (all trapped with DCs of 26). A. Examining the statue will reveal two large rubies for eyes. If you have the animal empathy skill, speak with any of the dogs running around the area. Quest: Rescue My Family Enter the Blake home and kill the kobold waiting in ambush. There are only a few things to do in the community hall. Neverwinter Nights Official Campaigns. The Spell Orb C. Secret Door D. Minogons/Formian Hive Entrance E. Strange Machine F. Sphinx Statue G. To Formian Hive H. Portal Room I. Open Lock/Disable Trap Traps and locks. You'll see some tracks heading down to the cellar. . Note, however, that you can only do this once, and as soon as you receive one token the other pedestals will become inactive. what are the options? Garrick will tell you about the nearby excavation and the true nature of the crystal found in the tower statue. Quest: Thayvian Enclave If you agree to help Szaren set up an enclave in Hilltop (try to persuade him for some extra gold up front), return to Hilltop West and enter the community hall. DebugMode=1 dm_spawnitem your item code DebugMode=0 NWN Console Commands While the protective circle is active, the dead wind cannot be harmed. You can easily talk your way through the door. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. It requires you to find the mummified hand, the tower statue, the dragon's tooth, and the mask, each listed as a quest itself. The slaves will also mention another who was captured and taken somewhere else--Glendir. Your biggest problem will be getting your henchman to cross safely, without stopping to attack the indestructible statues--if your henchman keeps dying in the room, change the attack settings so that he or she doesn't attack.. Eventually, you will have to kill her. Some of the terminology used may seem foreign to someone who hasn't spent many late nights rolling 20-sided dice and eating slice after slice of stale pizza. If the chief agrees to the arbitration, bring Klumph to Chief's Cavern. He also has numerous shadovar minions around him. If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. Otherwise, you can just let them go or kill them. Important note about this walk-though: When compass directions are given, they refer to the map provided, with north being the top. As you enter, four stingers will appear from underground and attack. Kill them and then rest up. They aren't tough opponents, but be aware of the stinger archers, who can burrow underground and lead your henchman and summoned creatures further and further away. The maximum level for the assassin prestige class is 10. It can also shoot spikes. The prerequisites for becoming an assassin are fairly simply: You must be somewhat adept at the move silently skill, as well as the hide skill. A. The beastmaster isn't too tough--he's only level three. Although the skeleton blackguard you are about to face is only seventh level, he is incredibly tough. Head into the southernmost cell and speak with Master Jumper Klumph. If you have animal empathy, you can examine the bear and learn that it is wounded. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. Return to the kobold hideout. By Enchant Arrow: This is a natural bonus to bow skills added to the arcane archer's attack and damage rolls. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. Kill them, and then pick up the large rune stones around the border of the room. It can be prohibitively expensive if it isn't one of your class skills, though, so as an alternate you can boost your charisma with potions of eagle's splendor for those times when a silver tongue is more important than a bloody blade. You will return to hell, only to find that Karsus has been redeemed. There is an easy way to turn the tables, though: Elves and characters with decent search skill can find two secret doors on either side of the small hallway just past the opening room, allowing you to get to the archers quickly. The phylactery of ice helps level the playing field. Once you defeat him take the Book of Helm from the heavily trapped bookshelf. Riisi will tell you about the kobolds and how they gained entrance to the laboratory. Note that during the conversation, you can try to persuade Riisi to tell you how to get past the barrier, but even if you make a successful persuade check, he won't tell you. However, before doing so, examine "The Beggar's Love" again. It is a 10th-level construct with a 25 strength rating and a moderate challenge rating. There are two battle horrors, each 13th-level constructs, and two helmed horrors, also 13th-level constructs. His offer: Kill Ali instead, with a dagger he will provide, and he will give you a powerful item. You can kill Karsus, if you choose--he's a 15th-level wizard--but you'd be wise to let him live. The prestige classes are interesting hybrids--by choosing very specific feats and very specific skills, you character can unlock access to a variety of unique abilities. Musharak will agree to this deal. In addition, there are numerous skeleton warriors guarding him. You can pick the door locks and kill the kobolds that ambush you easily. The biggest monster, though, is the tentacle beast that appears as you attempt to cross the center platform. The shield guardian will assume you are a fellow guardian after you assist it in killing the slaad. You will definitely be attacked by groups of asabi, and you'll need to fight your way to the large stone structure at the opposite end of the ruin. Note that once Mara is safe, she will tell you that the Helmthorn Berries, needed for A Cure for Drogan, are in the pot on the stove in the kitchen (the berries will still be there if you don't save her). The shield guardian is near a secret door leading to a powerful artifact. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. Dagget Filth is a dire rat, a powerful wizard, and a poet. Use the control amulet to summon the golem, the top to summon Tynan. Read the marker at the entrance--it's a warning. Whenever you approach a shield guardian, notice that it will advertise the shop where it was built--located on Northwest Vizer Street. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. If you attack Kel-Garas, you can quickly defeat him by placing the rod of blight into the altar. 2023 GAMESPOT, A FANDOM COMPANY. Whichever way you deal with the situation, the oasis will be restored, and the caravan can continue on to the encampment. Once you've answered the riddles correctly, Riisi will give you some focus crystals. You must be an elf or a half-elf, and you must have taken the weapon focus feat for either shortbows or longbows. The choice is yours--either you must fight Kel-Garas again, or attack Ali, a ninth-level ranger. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water. 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